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Devlog
Version 1.0.8
December 13, 2020
by
ltjax
Another small bug-fix release: Fixed display being much too dark on some GPUs because color conversion not being enabled properly. Fixed some corner-cases with the path-finding when targeting points c...
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Version 1.0.6
December 06, 2020
by
ltjax
3
I bit late, but here's the change-list to yesterdays update: Improved performance with many units, especially on horde. Can start horde in higher waves and with more units. Assault: Fixed "Decorated"...
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Version 1.0
November 12, 2020
by
ltjax
9
The big day is finally here: Version 1.0. It took me nearly a decade to get this far, so this really marks a very special point in history for me. The big new feature this release is the campaign. I t...
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Version 0.45.0
April 04, 2020
by
ltjax
1
While most of my work goes into building new missions, turning the training category into a campaign, I have also not been idle for the rest of the game, and over times, quite a few new changes accumu...
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Patch 0.44.4 Release Notes
February 13, 2020
by
ltjax
Hello all, this is just a small patch release, fixing another troubling (albeit technically interesting) crash. There are a few other small changes, however. Fixed crash while hosting a game on the in...
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Fixed network games
January 27, 2020
by
ltjax
2
So it appears the net-code for trees was always broken, and maps with trees could not properly be played in a networked multiplayer game. That included horde, but also the newer free-for-all maps, inc...
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Commerce!
January 17, 2020
by
ltjax
2
Today's update brings major additions to the economy system. The orbs introduced in the last patch are now available in multiplayer matches and quick-match too, providing a steady source of $$$. That,...
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Orbs
January 10, 2020
by
ltjax
3
The major new gameplay feature this time are "orbs". They are left behind when your own units die and can be collected by your own units when they have not been fighting for a while. Once collected, t...
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The Level-Update
December 07, 2019
by
ltjax
3
I am using an innovate/refine cycle for evolving this game, and this update is definitely on the innovation side, rivaling this summer's split-screen update in scope. Added Level-Ups . These are based...
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Version 0.41.0 - A long list
September 08, 2019
by
ltjax
I finally released a new update yesterday that marks a nice personal milestone for me: the resolution of my internal issue list and of all the TODOs and FIXMEs in the code. If you are a developer of s...
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So many options..
June 25, 2019
by
ltjax
New patch for version 0.40.0 just went live. This is mostly a bug-fix release, but it also adds a few performance critical options that should make the game run much better on weaker machines Added op...
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Splitscreen Update
June 09, 2019
by
ltjax
2
#gamepad, #split-screen, #balancing
This might be the most significant update yet! First and foremost, it enables local multiplayer via splitscreen but there's a huge batch of other major changes based on recent feedback as well. Enable...
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Quality of life (0.38.2)
February 16, 2019
by
ltjax
Another small-improvements patch: New button graphics Improved coloring for selection predictions Fixed switcher wheel for touch controls Working on-screen-keyboard for steam-controller Removed logo f...
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Critical bugfixes (0.38.1)
February 15, 2019
by
ltjax
This is a bugfix only version: - Fixed the game often crashing after playing a single round - Fixed the game not starting on Mac due to a wrong .dylib path in the executable - Fixed the game sometimes...
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All Input Devices Cooperate
February 13, 2019
by
ltjax
1
#horde, #touch-controls, #steam-controller, #coop
Coop! I am pretty happy with horde overall and I wanted to be able to play it with friends. Well now I can, and you can too, because horde mode is now available for 1-3 cooperating players. It works p...
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The Infestation Spreads
December 16, 2018
by
ltjax
3
#horde
This update brings major changes to the horde mode, a revamped mini-map and improved formation support. Horde mode changes While the horde mode "experiment" turned out to be quite the fun game mode, i...
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The Tower/Power-UPdate
November 09, 2018
by
ltjax
2
#game feel, #juicing, #towers, #power-ups
You might have noticed that I switched gears a bit with my update frequency. This does not mean that I am slowing down - quite the opposite: I want to release bigger and more impactful updates. This i...
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Small bugfix update
July 28, 2018
by
ltjax
Just a small bugfix update this time. It mainly fixes some rendering issues with decals, e.g. from explosions and power-ups. The game now also explicitly asks whether to enable online services, which...
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Release 0.24.0 - Big update!
July 21, 2018
by
ltjax
This time around, I did some player testing and incorporated the feedback I got from that. This most noticeable changes are: Score on every map Show the reasons for the score changes Power-ups have co...
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In-game Leaderboards
July 03, 2018
by
ltjax
So, new version again! Finally added the in-game leaderboards for the horde mode. Those were active before, but only visible on abstractanks.com. Now you can view your rank right after you finish a ma...
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Touchy touchy!
June 29, 2018
by
ltjax
#touch-controls
This new release enables touch controls , meant to be used with convertible laptops that double as a tablet. The controls are still experimental, but quite usable in my opinion. Here's a small breakdo...
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More tutorials!
June 12, 2018
by
ltjax
Just added two more tutorials. While they are all not finalized yet, I think they show all of the core game mechanics now, at least if played as I intended. If you find a way to beat them without usin...
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Tutorials!
June 08, 2018
by
ltjax
So, this took a while, but it's also a rather big update. I finally added some tutorials. Each tutorial map is centered around one or two core mechanics and pretty much plays like a little puzzle. Not...
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Quite the changelist..
May 26, 2018
by
ltjax
#juicing, #data privacy, #bugfix
So this took a bit longer. Was not able to get out a release last week, since I was away on a music festival. But here it is. The changes are: Using power-ups shows up as an additional visual marker...
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More oomph!
May 06, 2018
by
ltjax
#horde, #game-feel, #juicing
So I did a bit more game feel optimization this week. I started redoing the sounds. I added some placeholders for some things that did not have a sound at all - but should have one! I will get rid of...
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UI Improvements
May 01, 2018
by
ltjax
#UI, #horde, #game feel
Hello everyone. So this weekend I had been working on improving the UI, mainly with respect on game feel and juicing - there were no game mechanic changes in this release. The most visible change for...
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A release slipped past
April 27, 2018
by
ltjax
#hot-fix, #horde
So as you might have noticed, uploaded a small patch release at the beginning of the week without writing a devlog. Shame on me. Truth is it was pretty late when I got done with the release and I simp...
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The horde grows stronger
April 22, 2018
by
ltjax
#horde
This week's update comes with a lot of balancing tweaks to the new horde mode. There's now a score that acts as a side-objective to just surviving. Both the wave number and the score are shown in disc...
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Horde mode
April 15, 2018
by
ltjax
#horde, #discord, #bugfix
Hello everyone. So after thinking about it for I while, I have finally added the first playable version of the horde mode : fight against an endless horde of units clashing against your defenses. Enem...
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Map editor released - Version 0.24.0
April 06, 2018
by
ltjax
I finally uploaded a new version containing my map editor this morning. This marks quite a big milestone for me, as that was quite a struggle to get working across all three platforms. It was also in...
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No release this week
March 24, 2018
by
ltjax
Hello everyone. There's no release coming this week. I did fix at least one bug (upgrade state not being transmitted over network) and improve the UI a little, but the big thing I was hoping to do nex...
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Oops - Version 0.23.0
March 17, 2018
by
ltjax
So I screwed up, and due to an error in the packaging process, the new map I promised in the last update wasn't actually in there. Sorry! I have identified the root of the problem and put a safeguard...
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New Map! Version 0.22.0
March 13, 2018
by
ltjax
Hello. Yesterday evening, I uploaded version 0.22.0. Most of the changes I made to the code are under the covers for the upcoming ranking system. However, I've also added a new map called Platforms ...
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Got featured! Version 0.21.4
March 06, 2018
by
ltjax
1
Hey everyone! It seems abstractanks got featured by Dad's Gaming Addiction and Gaming on Linux . Very cool, thanks for that, guys! The author of the latter actually reached out to me about the linux i...
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Version 0.21.3
March 04, 2018
by
ltjax
Hello everyone - I'm back from my vacation, so now work on abstractanks continues. Here's another bugfix release. This one fixes all known important multiplayer bugs! Fixed problem connecting to LAN s...
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Version 0.21.2
February 12, 2018
by
ltjax
Another bugfix release! This one fixes online multiplayer for linux and mac. For windows, I'm not moving to a folder based installation, which should get rid of the anti-virus warnings that people wer...
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NAT penetration working
February 11, 2018
by
ltjax
Another bug fix release, but a pretty important one. This one fixes NAT punch through, which enables people behind routers to play together, i.e. basically everyone. There are still some major bugs re...
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Version 0.21.0 released
February 10, 2018
by
ltjax
This release marks my move to a more automated deployment process. One effect is that new versions will no longer have the versions on the download name - you can now see them the "itch way" by clicki...
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Critical Bugfix
February 07, 2018
by
ltjax
I just uploaded version 0.20.1 with a critical bugfix. It fixed a problem that prevented the game from starting up on a fresh install. More changes later this week!...
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Version 0.20.0 released
February 04, 2018
by
ltjax
Second release this weekend! It's mostly a bug-fix release, hence the short cycle. The changes are: Fixed a bug where the game would not react to a player disconnecting Fixed multiple announcements pl...
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Version 0.19.0 released
February 02, 2018
by
ltjax
Hey everyone! I just uploaded version 0.19.0. Here are the changes: - Fixed two bugs with control rebinding - thanks to Gadgetroch for reporting those! - Added a new two player map called "The arc" -...
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New version: 0.18.0
January 27, 2018
by
ltjax
I just added the new version 0.18.0 which enables proper online play via NAT punch through techniques. This makes it possible for players behind routers, which is almost everyone, to connect to each o...
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Beta release!
January 21, 2018
by
ltjax
Hey guys! I've finally re-released abstractanks and I'm pleased to announce that it is now in beta state. The game has been in the making for a good 6 years now - being improved steadily with only a f...
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