The big day is finally here: Version 1.0. It took me nearly a decade to get this far, so this really marks a very special point in history for me.
The big new feature this release is the campaign. I turned the tutorial missions I already had into a bigger campaign with 20 handcrafted missions. Each mission has 3 tough challenges to master. I dare you to get all 60. Making the campaign was really challenging, but also really fun and exciting. I hope you will enjoy it.
There have, of course, been countless other minor improvements, many of them polishing, e.g. making all the more advanced mechanics like money fit more nicely into the HUD.
This is not meant to be the final release. But I'm out of "development" into maintenance mode. Let's see what this brings!