Fixed network games
Abstractanks » Devlog
So it appears the net-code for trees was always broken, and maps with trees could not properly be played in a networked multiplayer game. That included horde, but also the newer free-for-all maps, including the 16-player map. And if that were not bad enough, the net-code for the new orbs was also broken, making essentially all multiplayer matches impossible since the last patch. Sorry about that. I hope I fixed all problems with this new version. Here's the full change list:
- Fixed net-code transmitting trees and orbs.
- Rewrote the keyboard and mouse input binding system. It is not possible to bind mouse buttons 3-5 to any actions and also bind a key to multiple actions.
- Enabled exclusive full-screen mode, which enables alternate refresh rates, e.g. for G-Sync
- Added an option to render the game at lower resolutions internally and up-scale later. This helps on somewhat weaker machines with High-DPI displays.
- Added a "dust particle" effect to the background for a better sense of depth.
Files
Abstractanks (Linux) 83 MB
Version 0.44.2 Jan 27, 2020
Abstractanks (Windows) 78 MB
Version 0.44.2 Jan 27, 2020
Abstractanks (Mac OS X) 79 MB
Version 0.44.2 Jan 27, 2020
Get Abstractanks
Buy Now$6.99 USD or more
Abstractanks
Action-packed real-time strategy with an abstract theme
Status | Released |
Author | ltjax |
Genre | Strategy |
Tags | Abstract, Co-op, Fast-Paced, Level Editor, Minimalist, Multiplayer, Procedural Generation, Real time strategy, Tactical, Tanks |
Languages | English |
Accessibility | Configurable controls |
More posts
- Version 1.0.8Dec 13, 2020
- Version 1.0.6Dec 06, 2020
- Version 1.0Nov 12, 2020
- Version 0.45.0Apr 04, 2020
- Patch 0.44.4 Release NotesFeb 13, 2020
- Commerce!Jan 17, 2020
- OrbsJan 10, 2020
- The Level-UpdateDec 07, 2019
- Version 0.41.0 - A long listSep 08, 2019
Leave a comment
Log in with itch.io to leave a comment.