Fixed network games


So it appears the net-code for trees was always broken, and maps with trees could not properly be played in a networked multiplayer game. That included horde, but also the newer free-for-all maps, including the 16-player map. And if that were not bad enough, the net-code for the new orbs was also broken, making essentially all multiplayer matches impossible since the last patch. Sorry about that. I hope I fixed all problems with this new version. Here's the full change list:

  1. Fixed net-code transmitting trees and orbs.
  2. Rewrote the keyboard and mouse input binding system. It is not possible to bind mouse buttons 3-5 to any actions and also bind a key to multiple actions.
  3. Enabled exclusive full-screen mode, which enables alternate refresh rates, e.g. for G-Sync
  4. Added an option to render the game at lower resolutions internally and up-scale later. This helps on somewhat weaker machines with High-DPI displays.
  5. Added a "dust particle" effect to the background for a better sense of depth.

Files

Abstractanks (Linux) 58 MB
Version 0.44.2 32 days ago
Abstractanks (Windows) 51 MB
Version 0.44.2 32 days ago
Abstractanks (Mac OS X) 53 MB
Version 0.44.2 32 days ago

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