Quite the changelist..
Abstractanks » Devlog
So this took a bit longer. Was not able to get out a release last week, since I was away on a music festival. But here it is. The changes are:
- Using power-ups shows up as an additional visual marker. You can now see where the enemy applied a berserk or phase power-up.
- Fixed not being able to select some of the maps in quick match or host game. The buttons were "hidden" behind the scrollview.
- Fixed a potential crash when authentication with itch failed
- Added proximity-based selection - selecting a single unit instead of using a selection rectangle will now select all nearby units
- The online-services are now opt-in and use https for data privacy
- The options menu is now accessible from within the game
- Fixed the game not starting when keys were double-bound. This could happen when I added a new function that was already mapped by the user. The game will reset the config in this case.
- Fixed spawn-boost sound playing whenever you clicked the button, regardless of whether the server applied the power-up.
Files
Abstractanks (Windows) 78 MB
Version 0.29.0 May 22, 2018
Abstractanks (Linux) 83 MB
Version 0.29.0 May 22, 2018
Abstractanks (Mac OS X) 79 MB
Version 0.29.0 May 22, 2018
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Abstractanks
Action-packed real-time strategy with an abstract theme
Status | Released |
Author | ltjax |
Genre | Strategy |
Tags | Abstract, Co-op, Fast-Paced, Level Editor, Minimalist, Multiplayer, Procedural Generation, Real time strategy, Tactical, Tanks |
Languages | English |
Accessibility | Configurable controls |
More posts
- Version 1.0.8Dec 13, 2020
- Version 1.0.6Dec 06, 2020
- Version 1.0Nov 12, 2020
- Version 0.45.0Apr 04, 2020
- Patch 0.44.4 Release NotesFeb 13, 2020
- Fixed network gamesJan 27, 2020
- Commerce!Jan 17, 2020
- OrbsJan 10, 2020
- The Level-UpdateDec 07, 2019
- Version 0.41.0 - A long listSep 08, 2019
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