The Infestation Spreads
This update brings major changes to the horde mode, a revamped mini-map and improved formation support.
Horde mode changes
While the horde mode "experiment" turned out to be quite the fun game mode, it had one major game-design drawback, which I'm now trying to remedy. Once you master your opener, the game mode forced you to basically sit still in the middle, not giving you a lot of incentive to move around the map, especially in the "mid-game", where your defenses are pretty stable.
This update introduces two changes that try to give an incentive to move around the map. The first one is for positive-feedback. In addition to the power-ups that are spawned between the waves, two power-ups are now spawned during the waves. If you can get them, they will sure give you a significant boost later. The second one is to prevent negative-feedback. Starting at wave 4, one spawn-circle will be infected and start to constantly produce units to attack. These units to not count towards the wave - those will continue as usual. The infested spawn-circles will only be cleared if you capture them - otherwise, the threat will just grow stronger. Try to manage those early, while you still can!
Revamped mini-map
So far, the mini-map did not really live up to its potential. It did show the map layout, units and spawn-circles, but nothing else. With this update, it can also show "events" - which can be power-ups, bombardments, battles and objectives. In addition to that, I also scaled it up quite a bit. Therefore, it is now much easier to keep track of all the things happening during the heat of battle.
Improved formation drawing
Previously, formations could be drawn by using the split move modifier. Thanks to some suggestions from the user Dissonant on the "RTS Games Lovers" Discord, this is now improved to support actual drawing of the target formation. Both features can of course be combined:
Other Changes
- Resources are now loaded when the game starts up, which makes the in-game experience smoother
- Fixed an embarrassing that would cause split-move to crash with more targets than units
- Units moving together now match speeds
- Fixed a bug that caused performance to degrade steadily in horde mode and caused enemy units to behave erratically, especially when they were alone.
- Added a new Training map: "Bombs away"
- Fixed Mac Version not playing 3D-sounds
- Fixed Mac Version starting with a black screen on newer OS X
abstractanks will be available at a discounted rate during this year's Winter Sale, which starts December, 18th
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Abstractanks
Action-packed real-time strategy with an abstract theme
Status | Released |
Author | ltjax |
Genre | Strategy |
Tags | Abstract, Co-op, Fast-Paced, Level Editor, Minimalist, Multiplayer, Procedural Generation, Real time strategy, Tactical, Tanks |
Languages | English |
Accessibility | Configurable controls |
More posts
- Version 1.0.8Dec 13, 2020
- Version 1.0.6Dec 06, 2020
- Version 1.0Nov 12, 2020
- Version 0.45.0Apr 04, 2020
- Patch 0.44.4 Release NotesFeb 13, 2020
- Fixed network gamesJan 27, 2020
- Commerce!Jan 17, 2020
- OrbsJan 10, 2020
- The Level-UpdateDec 07, 2019
- Version 0.41.0 - A long listSep 08, 2019
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