UI Improvements
Hello everyone.
So this weekend I had been working on improving the UI, mainly with respect on game feel and juicing - there were no game mechanic changes in this release. The most visible change for that was the switch to the super cool Xolonium font. I also added the infrastructure for making controls glow. The first thing that does that is the new score display for the horde mode:
I think that makes it look much cooler already.
Besides that, I added a command to immediately halt units that are currently going somewhere. And I improved the post-game units graph. It now uses the full screen and the rulers are dynamically adapted to the content, which means much less visual noise, especially for the longer games, e.g. horde mode.
Enjoy!
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Abstractanks
Action-packed real-time strategy with an abstract theme
Status | Released |
Author | ltjax |
Genre | Strategy |
Tags | Abstract, Co-op, Fast-Paced, Level Editor, Minimalist, Multiplayer, Procedural Generation, Real time strategy, Tactical, Tanks |
Languages | English |
Accessibility | Configurable controls |
More posts
- Version 1.0.8Dec 13, 2020
- Version 1.0.6Dec 06, 2020
- Version 1.0Nov 12, 2020
- Version 0.45.0Apr 04, 2020
- Patch 0.44.4 Release NotesFeb 13, 2020
- Fixed network gamesJan 27, 2020
- Commerce!Jan 17, 2020
- OrbsJan 10, 2020
- The Level-UpdateDec 07, 2019
- Version 0.41.0 - A long listSep 08, 2019
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